AI Insights · Timothy · October 2022
Top 5 Adventure Games in Oceania Q3 2022
Discover the performance trends of the top 5 adventure games on unified platforms in Oceania during Q3 2022, based on data from Sensor Tower.
In Q3 2022, the top 5 adventure games on unified platforms in Oceania showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Tower of Fantasy from Level Infinite saw a notable initial performance with its weekly revenue peaking at approximately $123K in mid-August. However, by the end of September, revenue had declined to around $25K. Weekly downloads also showed a steep drop from 44K in the first week of August to just 2.6K by the end of September. The game started with 31K active users, which increased to 39K in the second week but eventually fell to around 10K by the end of the quarter.
Dreamdale - Fairy Adventure by SayGames LTD experienced a gradual decline in weekly revenue from $5.8K in mid-August to about $3.6K by the end of September. Weekly downloads were relatively stable, hovering around the 4K mark, with a slight increase to 4.1K in the last week of September. Active users remained consistent, starting at 9.1K in early August and ending at approximately 8.7K by the end of the quarter.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. exhibited strong performance with weekly revenue peaking at $476K in mid-July and another significant peak of $333K in the final week of September. Downloads saw a peak of 7.8K at the end of September, up from a low of 3.9K in mid-August. Weekly active users were consistently high, averaging around 94K and peaking at 109K in the last week of September.
Super Mario Run by Nintendo Co., Ltd. had a relatively stable performance in terms of revenue, maintaining around $1K to $1.4K throughout the quarter. Downloads peaked at 8K in early July but fluctuated around 3K to 4K for the rest of the period. Active users saw a peak of 18K in early July and then stabilized around 13K to 14K towards the end of September.
The Sims™ FreePlay by Electronic Arts showed consistent weekly revenue, peaking at $24K in late July and ending the quarter at around $14K. Downloads ranged from 2.7K to 4K, with a slight increase towards the end of September. Active users remained steady, averaging around 12K to 15K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.